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Showing posts from September, 2019

Rules for My Referee-less Game Play Writing

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As I begin this referee-less campaign and begin posting (in a few weeks), I realized I needed to set a few rules for myself as it relates to blog posting. For my normal writing process--the novels, short stories, and poetry I write--I'm an incredibly iterative writer. (I make no claims to uniqueness on this point.) If I followed the same level of iterations and "perfection" I expect in that for this blog, well, this blog would have very long sequences of no releases, etc. Therefore, I will have to be easier on my expectations for myself. I will focus on short write ups of action as the game progresses. Additionally, I will live with the knowledge that I will write passages, sentences, and so on that I would have eventually revised or deleted in my normal iterative process. I will reserve the right to revise after release, but I will note revised text in brackets [] and deleted text in strikethrough . Whether I revise or not, however, I leave up to the whims of my sc

Tools for My Referee-less Play

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Made at  https://zhodani.space . Playing referee-less means you need to have ways of randomizing encounters, events, and so on without the specific knowledge referee would have in the game. One of the great things about Traveller is its rich, long history of random encounters and events and rolling up worlds and animals. So I'm going to make use of those tools. That said, since I've never played referee-less before, so I'm going to feel free to adjust my practice as I move along. But here are some of the books I'll have for random events, etc., along with the basic rules. Traveller Core Rulebook High Guard Central Supply Catalogue Vehicle Handbook Traveller Companion -- I'll be using this for supplemental rules related to the environment, toxins, gravity, etc. 760 Patrons , 2nd Edition -- One source of NPCs. 1001 Characters -- One source of NPCs. Starports Animal Encounters -- particularly the animal creation rules. The Great Rift -- Book 4, specifi

Re-Booting

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So I had ambitious plans...and then the usual things got in the way. But I've begun in earnest in the past few weeks building out my Foreven sector. I built one system, Tavisol, almost randomly, ensuring that I had a couple of key components to it because I'm working on a con adventure set on it. This then kept the process going, and I have several systems built in the Urnian subsector--the subsector that borders the Imperium . I had thought to revive my original idea of Ristoff plying the starlanes. However, with the release of Element Class Cruisers: Shipbuilder's Blueprints , I am going to take a different approach and run a solo bridge crew campaign. The overall goal of the crew and ship is a goodwill tour the Imperium is sending through the sector. The tour is an attempt to ensure good relations with non-Imperial controlled space as tensions mount between the Zhodani Consulate and the Imperium (which leads to the Fifth Frontier War ). To support the tour, of c